html reflection (in progress)

HTML Reflection

a post by peter mackinnon

 

Questions

  1. What was the prompt for your project?
  2. What is your project?
  3. What challenges or obstacles did you face?
  4. What did you like best about your project
  5. How would you make it better

The prompt for this project was to create a reflection on our experience with html while simultaneously showcasing our skills with html.

My project is this very post you’re reading right now. It includes several html elements, such as lists, both ordered and unordered, headings, and paragraphs.

While making this project, the most difficult part was probably remembering the questions for the maker reflection, honestly. However, I did have some trouble when I would switch back and forth between the ‘text’ and ‘visual’ tabs, because the html would keep changing if I were to switch from it.

What I like most about my project is that it gives me a chance to practice more with html and just coding in general. I like that it ends up looking like it might be a part of an actual organized blog. Haha. Organized blog.

Well, it’s hard to talk about making it any better, as I am currently in the process of writing it. But, I suppose what would make it better is if I was considerably better at writing code, or even just writing in general.

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just_hold_up

The prompt for this project was essentially to create something in scratch that shows understanding of the basic ideas of coding, using the platform of scratch.

The game (just_hold_up) was meant to be composed of only 3-4 objects: the note(s), the rhythm bar, and the failure bar. The goal is to press the right keys while following the beat of the song in the background. If the player fails to do so, the note will simply finish traveling to the end of the screen, and trigger the failure bar, which adds a ‘miss’ to a counter. Once the player has missed 5 notes, the game ends. The only way to win is to complete the song.

I’m not quite sure what prompted me to make this game. I suppose I was listening to music at the time and was thinking about how I liked the beat of the song, and then decided to make a game based on that rhythm (the keyword being ‘tried’). After my initial inspiration, I was also inspired by the game ‘taiko: drum master,’ which features side scrolling notes and only two choices of notes.

After spending several hours on my project, and after having made some pretty good progress, I tried to add another element to the game. However, in trying to do so, I messed up pretty much every other aspect of the game. It was difficult to add more interesting elements to the game, and more difficult to accept that the end product wouldn’t be what I wanted it to be. (shown is some code from the game)


If I wanted to fix my problem, I would have to first motivate myself to go back and fix it. After that, it would be a pretty simple matter of figuring out exactly what’s wrong, and spending a little time just thinking about what a possible solution might be. I had made the mistake of not stopping to think while I was coding, which just bungled up the whole thing.

Learn More

html reflection (in progress)

HTML Reflection

a post by peter mackinnon

 

Questions

  1. What was the prompt for your project?
  2. What is your project?
  3. What challenges or obstacles did you face?
  4. What did you like best about your project
  5. How would you make it better

The prompt for this project was to create a reflection on our experience with html while simultaneously showcasing our skills with html.

My project is this very post you’re reading right now. It includes several html elements, such as lists, both ordered and unordered, headings, and paragraphs.

While making this project, the most difficult part was probably remembering the questions for the maker reflection, honestly. However, I did have some trouble when I would switch back and forth between the ‘text’ and ‘visual’ tabs, because the html would keep changing if I were to switch from it.

What I like most about my project is that it gives me a chance to practice more with html and just coding in general. I like that it ends up looking like it might be a part of an actual organized blog. Haha. Organized blog.

Well, it’s hard to talk about making it any better, as I am currently in the process of writing it. But, I suppose what would make it better is if I was considerably better at writing code, or even just writing in general.

Learn More

just_hold_up

The prompt for this project was essentially to create something in scratch that shows understanding of the basic ideas of coding, using the platform of scratch.

The game (just_hold_up) was meant to be composed of only 3-4 objects: the note(s), the rhythm bar, and the failure bar. The goal is to press the right keys while following the beat of the song in the background. If the player fails to do so, the note will simply finish traveling to the end of the screen, and trigger the failure bar, which adds a ‘miss’ to a counter. Once the player has missed 5 notes, the game ends. The only way to win is to complete the song.

I’m not quite sure what prompted me to make this game. I suppose I was listening to music at the time and was thinking about how I liked the beat of the song, and then decided to make a game based on that rhythm (the keyword being ‘tried’). After my initial inspiration, I was also inspired by the game ‘taiko: drum master,’ which features side scrolling notes and only two choices of notes.

After spending several hours on my project, and after having made some pretty good progress, I tried to add another element to the game. However, in trying to do so, I messed up pretty much every other aspect of the game. It was difficult to add more interesting elements to the game, and more difficult to accept that the end product wouldn’t be what I wanted it to be. (shown is some code from the game)


If I wanted to fix my problem, I would have to first motivate myself to go back and fix it. After that, it would be a pretty simple matter of figuring out exactly what’s wrong, and spending a little time just thinking about what a possible solution might be. I had made the mistake of not stopping to think while I was coding, which just bungled up the whole thing.

Learn More

html reflection (in progress)

HTML Reflection

a post by peter mackinnon

 

Questions

  1. What was the prompt for your project?
  2. What is your project?
  3. What challenges or obstacles did you face?
  4. What did you like best about your project
  5. How would you make it better

The prompt for this project was to create a reflection on our experience with html while simultaneously showcasing our skills with html.

My project is this very post you’re reading right now. It includes several html elements, such as lists, both ordered and unordered, headings, and paragraphs.

While making this project, the most difficult part was probably remembering the questions for the maker reflection, honestly. However, I did have some trouble when I would switch back and forth between the ‘text’ and ‘visual’ tabs, because the html would keep changing if I were to switch from it.

What I like most about my project is that it gives me a chance to practice more with html and just coding in general. I like that it ends up looking like it might be a part of an actual organized blog. Haha. Organized blog.

Well, it’s hard to talk about making it any better, as I am currently in the process of writing it. But, I suppose what would make it better is if I was considerably better at writing code, or even just writing in general.

Learn More

just_hold_up

The prompt for this project was essentially to create something in scratch that shows understanding of the basic ideas of coding, using the platform of scratch.

The game (just_hold_up) was meant to be composed of only 3-4 objects: the note(s), the rhythm bar, and the failure bar. The goal is to press the right keys while following the beat of the song in the background. If the player fails to do so, the note will simply finish traveling to the end of the screen, and trigger the failure bar, which adds a ‘miss’ to a counter. Once the player has missed 5 notes, the game ends. The only way to win is to complete the song.

I’m not quite sure what prompted me to make this game. I suppose I was listening to music at the time and was thinking about how I liked the beat of the song, and then decided to make a game based on that rhythm (the keyword being ‘tried’). After my initial inspiration, I was also inspired by the game ‘taiko: drum master,’ which features side scrolling notes and only two choices of notes.

After spending several hours on my project, and after having made some pretty good progress, I tried to add another element to the game. However, in trying to do so, I messed up pretty much every other aspect of the game. It was difficult to add more interesting elements to the game, and more difficult to accept that the end product wouldn’t be what I wanted it to be. (shown is some code from the game)


If I wanted to fix my problem, I would have to first motivate myself to go back and fix it. After that, it would be a pretty simple matter of figuring out exactly what’s wrong, and spending a little time just thinking about what a possible solution might be. I had made the mistake of not stopping to think while I was coding, which just bungled up the whole thing.

Learn More

News & Updates

This Is a Description For The Homepage

html reflection (in progress)

Posted by pmackinnon on May 1, 2017

HTML Reflection a post by peter mackinnon   Questions What was the prompt for your project? What is your project? What challenges or obstacles did you face? What did you like best about your project How would you make it better The prompt for this project was to...

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just_hold_up

just_hold_up

Posted by pmackinnon on Apr 26, 2017

The prompt for this project was essentially to create something in scratch that shows understanding of the basic ideas of coding, using the platform of scratch. The game (just_hold_up) was meant to be composed of only 3-4 objects: the note(s), the rhythm bar, and the...

Learn More

Work & Feedback

Work & Feedback section description

Plans & Pricing

Plans & Pricing section description

HTML Reflection

a post by peter mackinnon

 

Questions

  1. What was the prompt for your project?
  2. What is your project?
  3. What challenges or obstacles did you face?
  4. What did you like best about your project
  5. How would you make it better

The prompt for this project was to create a reflection on our experience with html while simultaneously showcasing our skills with html.

My project is this very post you’re reading right now. It includes several html elements, such as lists, both ordered and unordered, headings, and paragraphs.

While making this project, the most difficult part was probably remembering the questions for the maker reflection, honestly. However, I did have some trouble when I would switch back and forth between the ‘text’ and ‘visual’ tabs, because the html would keep changing if I were to switch from it.

What I like most about my project is that it gives me a chance to practice more with html and just coding in general. I like that it ends up looking like it might be a part of an actual organized blog. Haha. Organized blog.

Well, it’s hard to talk about making it any better, as I am currently in the process of writing it. But, I suppose what would make it better is if I was considerably better at writing code, or even just writing in general.

View Plans and Pricing

The prompt for this project was essentially to create something in scratch that shows understanding of the basic ideas of coding, using the platform of scratch.

The game (just_hold_up) was meant to be composed of only 3-4 objects: the note(s), the rhythm bar, and the failure bar. The goal is to press the right keys while following the beat of the song in the background. If the player fails to do so, the note will simply finish traveling to the end of the screen, and trigger the failure bar, which adds a ‘miss’ to a counter. Once the player has missed 5 notes, the game ends. The only way to win is to complete the song.

I’m not quite sure what prompted me to make this game. I suppose I was listening to music at the time and was thinking about how I liked the beat of the song, and then decided to make a game based on that rhythm (the keyword being ‘tried’). After my initial inspiration, I was also inspired by the game ‘taiko: drum master,’ which features side scrolling notes and only two choices of notes.

After spending several hours on my project, and after having made some pretty good progress, I tried to add another element to the game. However, in trying to do so, I messed up pretty much every other aspect of the game. It was difficult to add more interesting elements to the game, and more difficult to accept that the end product wouldn’t be what I wanted it to be. (shown is some code from the game)


If I wanted to fix my problem, I would have to first motivate myself to go back and fix it. After that, it would be a pretty simple matter of figuring out exactly what’s wrong, and spending a little time just thinking about what a possible solution might be. I had made the mistake of not stopping to think while I was coding, which just bungled up the whole thing.

View Plans and Pricing